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Optimizing Shader Compiler for HDRP

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Working with a large project using HDRP and the shader compilation process takes an hour or two to complete... This is fast becoming a huge pain to work with as each build requires it and each upgrade to a new major version number (e.g 2019.1 - 2019.2) runs the process... Shader varients have been saved into an asset with no noticable difference to the time taken at all : https://docs.unity3d.com/Manual/OptimizingShaderLoadTime.html Is there anything that can be done to increase the speed of this process or is this a limitation to working with HDRP on a full scale project?

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