Hey,
I'm having a strange issue.
I was working with Unity 2019.2.0b6 and everything worked fine. When 2019.2 officially came out, I instantly switched to it. Many packages had updates (such as Burst, Hybrid Renderer and Entities). I updated them all too.
Nothing bad happened, so I was normally working. Then I decided to build the application, and there were no errors, but some logs. Because they weren't errors, I installed app on my phone, and then I realized that nothing works. This was side build, with only one test scene, because I was working on optimization with DOTS, so there were really few things.
Of course, I tried switching back everything, reloading project, restarting Unity, re-downloading whole raw project etc. I understand that maybe newer versions have some bugs, but when I went back, there was still this error. How is this even possible? It wasn't there earlier.
Maybe there is another combination of this packages [versions] that works. Here are details:
- Logs:
> Unable to find player assembly: xxxx\Temp\StagingArea\Data\Managed\Unity.PerformanceTesting.dll
UnityEngine.Debug:LogWarning(Object)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLsImpl(BuildReport) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:166)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:46)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)> Same for: Managed\UnityEngine.TestRunner.dll
-Packages [from manifest]:
"com.unity.burst": "1.1.2",
"com.unity.entities": "0.1.0-preview",
"com.unity.ext.nunit": "1.0.0",
"com.unity.rendering.hybrid": "0.1.0-preview",
"com.unity.test-framework": "1.0.18",
"com.unity.test-framework.performance": "1.2.5-preview",
Maybe I'm missing something?
Also, sometimes when I'm opening this project Unity logs something like It didn't compile [I don't have the log now] assembly because it has nothing in it.
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