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Skinned models don't show or render as artifacts on webGL or PC builds

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Hey, I've created a game in Unity 2018.3.12f1 No matter which platform I'm working on, PC or Android, within the Editor the game runs perfectly. When I create an android build, .APK the game runs perfectly as intended When I create a PC build the game is run as intended **EXCEPT** all the graphics that are based on skinning/bone (using the build in skinning editor) don't render, **they are just invisible or artifacted.** **Android:** ![alt text][1] **PC:** ![alt text][2] **PC artifacts instead of insivisble** ![artifacts][3] [1]: https://i.imgur.com/xTH4XZL.jpg [2]: https://i.imgur.com/j7Rg7dy.png [3]: https://i.imgur.com/JiPa2Ho.png You can see from the images, one has the bone/skin rigged model and the other does not, since it does not render or is invisible. Things I've tried: Tested in PC, WEBGL and Android, only android works correctly, PC and WEBGL are the same, **invisible skinned/bone rigged models** Sent the file to other people who confirmed the android build works correctly and have the **same issues with the pc/webgl build.** Thanks ahead!

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