Hey,
I've created a game in Unity 2018.3.12f1
No matter which platform I'm working on, PC or Android, within the Editor the game runs perfectly.
When I create an android build, .APK the game runs perfectly as intended
When I create a PC build the game is run as intended **EXCEPT** all the graphics that are based on skinning/bone (using the build in skinning editor) don't render, **they are just invisible or artifacted.**
**Android:**
![alt text][1]
**PC:**
![alt text][2]
**PC artifacts instead of insivisble**
![artifacts][3]
[1]: https://i.imgur.com/xTH4XZL.jpg
[2]: https://i.imgur.com/j7Rg7dy.png
[3]: https://i.imgur.com/JiPa2Ho.png
You can see from the images, one has the bone/skin rigged model
and the other does not, since it does not render or is invisible.
Things I've tried:
Tested in PC, WEBGL and Android, only android works correctly, PC and WEBGL are the same, **invisible skinned/bone rigged models**
Sent the file to other people who confirmed the android build works correctly and have the **same issues with the pc/webgl build.**
Thanks ahead!
↧