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Unity's Cloud Build for Android is giving warnings regarding shaders and is slow in general. What can I do to fix this?

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This build took 26 mins for a fairly small project. I get none of the shader warnings on my desktop. How can I get rid of them? I also don't get any of the 'No script attached to...' problems. As a matter of fact I only get two warning regarding variables not having use and rest is alien to me. Any and all help is appreciated. Here's the log below: 1: [Unity] DisplayProgressbar: Unity license 2: [Unity] Initialize engine version: 2019.1.9f1 (d5f1b37da199) 3: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader 4: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. 5: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader 6: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader. 7: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader 8: [Unity] WARNING: Shader Unsupported: 'UI/Unlit/Transparent' - Setting to default shader. 9: [Unity] WARNING: Shader Unsupported: 'UI/Unlit/Text' - Setting to default shader. 10: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader 11: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader. 12: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader 13: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader. 14: [Unity] Updating Packages/com.unity.multiplayer-hlapi/Tests/Runtime/NetworkManagerGivesErrorWhenNoPlayerPrefabSet - GUID: eea41879e2ba3be46b084caceee6ce87... 15: [Unity] [API Updater] Warning : Multiple matches found for assembly name 'Vuforia.UnityExtensions'. Shortest path one (/UNITY_PATH/Unity/Unity-2019_1_9f1/PlaybackEngines/VuforiaSupport/Managed/iOS/Vuforia.UnityExtensions.dll) choosen as the source of updates. Full list: /UNITY_PATH/Unity/Unity-2019_1_9f1/PlaybackEngines/VuforiaSupport/Managed/iOS/Vuforia.UnityExtensions.dll 16: [Unity] [API Updater] Warning : Multiple matches found for assembly name 'Vuforia.UnityExtensions'. Shortest path one (/UNITY_PATH/Unity/Unity-2019_1_9f1/PlaybackEngines/VuforiaSupport/Managed/iOS/Vuforia.UnityExtensions.dll) choosen as the source of updates. Full list: /UNITY_PATH/Unity/Unity-2019_1_9f1/PlaybackEngines/VuforiaSupport/Managed/iOS/Vuforia.UnityExtensions.dll 17: [Unity] Assets/Scripts/Controller/UI/Initiative Tracker Panel/CharacterBarController.cs(55,18): warning CS0414: The field 'CharacterBarController.isConditionsPanelExpanded' is assigned but its value is never used 18: [Unity] Assets/Scripts/Managers/ConditionsManager.cs(55,20): warning CS0414: The field 'ConditionsManager.exhaustionSprite' is assigned but its value is never used 19: [Unity] Assets/Plugins/UnityChannel/XiaomiSupport/Editor/AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null 20: [Unity] DisplayProgressbar: Unity license 21: [Unity] Initialize engine version: 2019.1.9f1 (d5f1b37da199) 22: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader 23: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. 24: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader 25: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader. 26: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader 27: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader 28: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader. 29: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader 30: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader. 31: [Unity] Assets/Scripts/Controller/UI/Initiative Tracker Panel/CharacterBarController.cs(55,18): warning CS0414: The field 'CharacterBarController.isConditionsPanelExpanded' is assigned but its value is never used 32: [Unity] Assets/Scripts/Managers/ConditionsManager.cs(55,20): warning CS0414: The field 'ConditionsManager.exhaustionSprite' is assigned but its value is never used 33: [Unity] Assets/Plugins/UnityChannel/XiaomiSupport/Editor/AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null 34: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader 35: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader. 36: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader 37: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader 38: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader. 39: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader 40: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader. 41: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader 42: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. 43: [Unity] Assets/Scripts/Managers/ConditionsManager.cs(55,20): warning CS0414: The field 'ConditionsManager.exhaustionSprite' is assigned but its value is never used 44: [Unity] Assets/Scripts/Controller/UI/Initiative Tracker Panel/CharacterBarController.cs(55,18): warning CS0414: The field 'CharacterBarController.isConditionsPanelExpanded' is assigned but its value is never used 45: [Unity] [ 128 MB ]WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader 46: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. 47: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader 48: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader. 49: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader 50: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader 51: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. 52: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader 53: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader. 54: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader 55: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader 56: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. 57: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader 58: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader. 59: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader 60: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader 61: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader. 62: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader 63: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader. 64: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader 65: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. 66: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader 67: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader. 68: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader 69: [Unity] Script attached to 'NoAuthObjPrefab' in scene '' is missing or no valid script is attached. 70: [Unity] Script attached to 'SpawningBase_PlayerPrefab' in scene '' is missing or no valid script is attached. 71: [Unity] Script attached to 'GetCurrentRTTCallDoesntCrashWhenUseWebSockets_PlayerPrefab' in scene '' is missing or no valid script is attached. 72: [Unity] Script attached to 'PlayerWithAuthPrefab' in scene '' is missing or no valid script is attached. 73: [Unity] Script attached to 'SpawningBase_SpawnableObjectPrefab' in scene '' is missing or no valid script is attached. 74: [Unity] Script attached to 'PlayerCallbacksOrderOnTheHost_PlayerPrefab' in scene '' is missing or no valid script is attached. 75: [Unity] Script attached to 'AuthObjPrefab' in scene '' is missing or no valid script is attached. 76: [Unity] UnityEngine.Debug:LogWarning(Object) 77: time="2019-07-08T21:11:55Z" level=info msg="All 6 uploads completed with out error." 78: [Unity] Assets/Scripts/Controller/UI/Initiative Tracker Panel/CharacterBarController.cs(55,18): warning CS0414: The field 'CharacterBarController.isConditionsPanelExpanded' is assigned but its value is never used 79: [Unity] Assets/Scripts/Managers/ConditionsManager.cs(55,20): warning CS0414: The field 'ConditionsManager.exhaustionSprite' is assigned but its value is never used 80: [Unity] Assets/Plugins/UnityChannel/XiaomiSupport/Editor/AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null 81: [Unity] Finished exporting player successfully. 82: publishing finished successfully. 83: Finished: SUCCESS

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