Hello,
I looked at the asset from Unity https://www.assetstore.unity3d.com/en/#!/content/71538 and tried implementing it. There is pretty much 0 documentation and the only semi detailed explanations were 3rd party blogs like https://blog.kongregate.com/unity-webgl-memory-optimization-part-deux/.
This package is suppose to store your asset bundles out of memory so that they do not take up memory during runtime. If you have 5 bundles, they will all be constantly in memory even if you are not using them.
I tried implementing this package but my IDBFS database is still full and still in memory. Is there any C# modifications i need to make to use this package? How do i implement besides add the package to my project?
Thanks
Mitch
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