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stretch textures on Build issue

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hi.
i have a road in my scene and i use standard shader for this mesh and my unity version is 5.3.4.
my problem is when i play game in unity engine. everything is fine, but when i build (as standalone for windows) , my road texture is stretching !
see picture : ![alt text][1] [1]: /storage/temp/70162-sdf.jpg why its happening ?

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