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Unity jenkins simultaneous build hangs on shader compiling

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Hello, I'm using jenkins CI on windows machine and doing android build on it. My build process hangs when 2 and more build requests are simultaneously raised. unityBuild says that every 5 minutes to console output, without any progression. Timed out connecting pipe to external process: C:/Program Files (x86)/Unity/Editor/Data/Tools/UnityShaderCompiler.exe UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&) UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\EditorGenerated\BuildPipeline.cs:164) UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\EditorGenerated\BuildPipeline.cs:108) Failed to launch shader compiler! C:/Program Files (x86)/Unity/Editor/Data/Tools/UnityShaderCompiler.exe UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&) UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\EditorGenerated\BuildPipeline.cs:164) UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\EditorGenerated\BuildPipeline.cs:108) This problem was not occured when jenkins was installed on mac. Any ideas? Thanks.

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