How to reduce the build's final size?
Ok, so... i am almost finishing my first game, and it is AMAZING! But i am a little concerned about something. Something that actually makes me feel a little bad. My game development folder is around...
View ArticleAre there ways to have custom aspect ratios without pillarboxing or letterboxing
I'm making a game that, while uses a standard aspect ratio, the ratios are flipped. While I could just turn my camera and rework my controls for the new axes, I'd much rather use a custom aspect ratio...
View ArticleIs there a way to change the window resolution of a build without having the...
When I'm changing the resolution via code while in build in window mode. the window will snap to the middle of my first screen ( I have two ). I need the window to stay where it is and not jumping...
View Articledeveloping a html5 project which uses sqlLite: a building problem. maybe file...
I'm developing a game for web(html5) which connects to a sqlLite database to access the game's questions(which I learned in here:...
View ArticleBuild in Gradle
Hello, I am trying to build my project with Gradle but am having some trouble. Has anyone been able to successfully export a Google Android Project and then build with Gradle through the command line?...
View ArticleUnity Cloud Build all non unlit materials are grey.
I can't seem to understand what is the problem. Whenever build is produced by unity cloud build, all scene materials are grey, except for unlit ones, shadows work as expected though. If i build...
View ArticleShadows became ugly pixelated in Unity Editor 5 after an Android build
Something strange happends with the **shadows on the Unity Editor after an android build**, somehow they **turn very pixelated** now, and before the build the shadows was ok, perhaps its a dx11 unity 5...
View ArticleNew skybox visible in Editor, changes to previous skybox in Build
Hey guys, I recently changed the skybox in my game, and in Unity the new skybox displays perfectly. However, when I build the game it switches back to the prior skybox I had. Not sure what the issue is...
View ArticleCommand-line tools, autobuild
Hi, I have a problem about unity command line tools. I made an autobuild script wih bash script, I am using /Applications/Unity/Unity.app/Contents/MacOS/Unity -projectPath $ActualProjectPath...
View Articleadd new bool item to info.plist with UnityEditor.iOS.Xcode
I used this example: http://forum.unity3d.com/threads/how-can-you-add-items-to-the-xcode-project-targets-info-plist-using-the-xcodeapi.330574/ To successfully add a new element array to info.plist when...
View ArticleFailed building WebGL Player in 5.3.4f1
I'm trying to build my project for WebGL and it fails. I've build it before a couple weeks ago and have not changed anything obvious that would affect this. I've found some older topics on this issue...
View ArticleOn a Mac how do I do a build for PC?
I have Unity Pro for Mac. But I need to create a build for PC, is that possible? - Thanks
View ArticleGlobal Illumination is radically different between editor and built apps
I'm finding indirect lighting from Global Illumination looks radically darker when building an app, as compared with its look in the editor. The effect would be equivalent to setting my light's Bounce...
View Articlebuild size is 560mb!
I am new at unity. I try to make an 2d app for ios but its size getting very big vhen I build. I tred everything but size never changed. My assests take up 10mb. But dlls are more than 500mb. How can I...
View ArticlePatch 5.3.5p7 off-line installer?
Only after installing Patch 5.3.5p7 did I discover it was apparently a full install excluding by default the capability to build PC runtimes (quite likely I wasn't paying attention). Now I can't find a...
View ArticleGame build only renders GUIText and Unity Splash Logo
So, I went ahead and built my game prototype and I seem to have ran into an issue. It should look like this, minus the sample text. ![alt text][1] But instead I get![alt text][2] [1]:...
View ArticleUpdating App on iTunes increased the file size.
I uploaded an 48 MB iPA to the App store and it got approved and went live. The size displayed in iTunes when the app went live was around 70 MB. I made a few changes in the game and uploaded a new...
View ArticleBuild not working properly/as intended. Vector3 values unchanged by Start...
I have a script which supposedly saves the starting coordinates of the GameObject it's attached to. It also have a method to set that GameObject to it's starting position once it's deactivated. Here it...
View ArticleLinux Cloud Build [Ubuntu 16.04.1]
Hello. I need help on how to use the cloud build on Ubuntu 16.04 so I can share / publish my games. What can I use and is there any guide I have missed? Unity doesn't have any official guide on how to...
View ArticleBlack UI when building to android
It is unreliable and doesn't happen all the time, but often when I build to Android all of the UI elements turn black. Other posts I read about this said to put an image in the UI element, but these...
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