resubmit older ios app with old unity?
I have an iphone app that was built with unity 4.1, and prime31 plugins, and xcode 5.01. We want to resubmit it to the KIDS section without changing anything. I'm currently using unity 4.6 and many of...
View ArticleNullreference exception after build!
This Script works in the game engine, but after I build the game, it won't work! var enemyprojectile : Rigidbody; var speed = 10; var enemy : Transform; var shotS : AudioClip; function Start() { var...
View ArticleLoad resources the scene depend on but not in "Resources" folder
Hey,I have the file directory like this. Assets --Scenes ----s1.unity ----s2.unity --Resources --Materials ----m1.mat scene1 use material which in Materials folder. I want to dynamically load m1.mat in...
View ArticleTouch recognized in editor, not in build
As the title suggests, i have a game which runs fine in unity remote, but once built the touch input stops working. Below is the script i'm using: using UnityEngine; using System.Collections; using...
View ArticleBuilding in Unity
Alright so i have a drag and drop script, a gui that makes parts, and the parts that i want to go together but i dont know how to make it so that if you drag the part close enough to a cretin spot it...
View ArticleBuild problem: only the GUI shows up! HELP.
I am a brand new Unity user and a 3D anination student trying to get a working build of my first real game. In Unity, pre build, things work great. But when I hit "build and run" the only thing that...
View ArticleLoading XML after build.
So, I have this little issue where I outsmarted myself (I think). I'm trying to load in XML files via these variables here. private static string wepDoc =...
View Articlescript that detect assets builded
Hi I would like to create a script checking if a specific list of assets get shipped into the build when I click on "build". The reason for that is : -I use some assets bundles, I still want to have...
View Articlebuild starts very slow despite fast in editor
When I start in the editor, it starts literally right away, while for Window .exe file, it takes minutes to start. Looking at Task Manager while starting the build, I notice that the memory increases...
View ArticleBuild for iPad, Internal Use Only
I'm developing a personal project and want to export my Unity Build for iOS iPad. Not for distribution. My Unity is installed on Windows7 and I have an iPad Plugged in. Is there an easy way to create a...
View ArticleHow to lock aspect ratio on full screen
I've created a game in a 3:4 aspect ratio, it is a portrait format. If I set the window (mac) to full screen, the game is stretched to the full width of my monitor. I would like to lock my 3:4 aspec...
View ArticleGame window vs Application resolution
When I play my application in the editor all the elements are the correct proportions. When I build and play the app everything is stretched length wise and squashed height wise. This is driving me...
View Articleregistered mono modules in xcode
Hey Friends, I am facing a problem while taking my iOS build on IPad. My App do not proceed and the only message I get is. "registered mono modules ". Hope you can help me out. thanks in anticipation...
View ArticleIs it possible to send a warning message once a build finishes?
I have a GameObject used only for development, but if the user builds the project and the GameObject is still in the scene I would like to send a warning to the console. I was wondering if it's...
View ArticleBuild menu missing Visual Studio 2013
http://prntscr.com/5fkse3 - screenshot When I create empty C# console appliction the Build menu is there but when I double click on a script from unity to open it with VS it's missing. Any suggestions...
View ArticleUrgent please. Can't Find Scene in build settings while scene is in build...
I am using unity 4.5.4. I have 2 scenes in my project. Whenever I try to switch from first scene to second scene it gives me error on my android device that, cant find scene in build settings. **This...
View Article[Closed]How to Build and Deploy to the Android device from the script
There's not any problem anymore, it started suddently working with my orginal code. :S Hi, I made automated building script and it builds the .apk file nicely. Now I would like if it would deploy it...
View ArticleModdable Game
I had an idea to make my game moddable by making it so that it reads a list of parts from an XML file on start up and associates the list with identiacally named Models and Textures in a Model and...
View ArticleExtremely Slow Game Launching and Build
Hello, I have enormously uncomfortable difficulties with debugging my game, as it is unbearably slow. When I launch my build game (doesn't matter whether it is for standalone or others), everything is...
View ArticleAndroid build changes Spritesheet Pivots?
I'm working on an app for Android using Unity Free and I am using 3 total Sprite Sheets for my Sprite animations, I was using single separate images before but that's obviously not the best choice for...
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