My app cannot find .txt files after build
Hi all. I've now finished building an app and am now running into a problem I wasn't expecting. My method for saving progress in the app is through a bunch of txt files, and using File.ReadAllLines and...
View ArticleUI Text does not show up on IOS build.
Hi there. I have a bunch of TMP_input fields to fill out an application form in my app. Once it is filled out I parent the form to the canvas so that it renders on top and I can take a screenshot of...
View Articleaddforce results in different speeds in build and inspector
i have tried adding Time.deltaTime but that only results in making the object go even slower, when i test the game on the inspector the momentum works just fine, but once i create a build and try the...
View Articleil2cpp.exe didn't catch exception: System.IO.IOException: Access to the path...
Hi, For reference, I am using Unity 2019.4.9f1 and building with Android API 30. I have searched every corner of the internet and I am unable to find a solution. This error is strange as it has appeard...
View ArticleBuild completed with a result of failed (can't build my android game)
Hello everyone, I released my game on Google Play a few months ago. After that, I also updated my game twice. I did not work on the game for a month and then I did some changes and wanted to build my...
View ArticleAnimation in build is slower than in editor
The animation speed (sprites) of only one object is slower in build than in the editor. I checked the animator speed in build, it is ok. All scripts are also ok. The problem appeared after I tried to...
View ArticleAnimation rigging play mode and build difference
Hi everybody! Long story short: Animation (with usage of unity animation rigging) works in play mode and after build differently. What fundamental differences between game in unity and after build can...
View ArticleHow do I close display window?
Hello, I want two display on my two screens, but not always. But, the Display API only has Activate function, and display activate function hide the title bar although it is window state(not full...
View ArticleUnauthorizedAccessException during Unity Build for Android
Hi! Tried to search Forums for this specific problem, but did not find a solution. I have this project I've been building succesfully to aab (google play store bundle) before. I haven't change the...
View ArticleGet [Build Settings -> Windows Standalone -> Architecture] from the editor?
I want to make build easy to fit the setting, but I'm stuck in the part where I bring the architecture. Architecture cannot be imported when the platform is Windows. How do I get Windows Architecture?...
View ArticleHello! Can someone help me out with this? (64 bits support)
Hi! I am on the final few steps before putting my app on the Play Store. But because I have very few knowledge about unity or programming, I am having a little trouble solving this issue. I already...
View ArticleGame works in editor but performance is bad or doesn't work in built project
When I played the game I made in the editor, it ran fine. But when I export it to windows, the menu and the watermark scenes worked fine but when actually playing the game it the performance is bad or...
View ArticleController does not work on XBOX ONE
Hello, I've got approved by Microsoft. I was really happy to see my game in the Xbox Store, the game started (I can see the intro and the menu) but the controller doesn't work at all. I made the game...
View ArticleSprite Shape completely incorrect in build.
I am stumped. I am building an infinite runner type game, similar to Alto's Odyssey, and am using the Sprite Shape package to generate terrain. The script will instantiate a pre-made sprite shape, and...
View ArticleUnityARCore + Android App Bundle + Split Binary issue
I built an Android app bundle from my Unity project containing ARCore package from the package manager with the Split Application Binary option enabled, The build succeeds, but I get an error while...
View ArticleUnable to build any WebGL projects on Linux
Whenever I try to build a project for the WebGL platform on Linux, the following error is thrown in the console: . > ArgumentException: The Assembly> UnityEngine.WebGLModule is referenced> by...
View ArticleWebGL Build doesn't fully load on Github Pages
I am currently hosting my game on Github Pages. About two months ago, I was able to upload my game to my Github Pages site, and it worked perfectly. However, I have added multiplayer to my game, and...
View ArticleUnity APK crash on Xiaomi Poco
**Hello, I sometimes my unity app just crashes only on my phone(I tested it with 5 others and it worked fine):** -It usually happens when I switch between scenes or press the pause button -When it...
View ArticleUnity working in editor, but not in build standalone pc version
I have been using Unity to work on my project, however I have come across an issue when trying to create an .exe build file. From my understanding of unity you are supposed to drag game objects into...
View Articleunity cannot build player while editor is importing assets,Unity cannot build...
console error UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in :0 at...
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