Building a city in Unity?
Hi I plan to make a small game in Unity. The map should be made from real-world heightmap data (of course a really small map otherwise it would take forever to make). My question is: Would it be best...
View ArticleUnity Build Crashes Once Characters Touches Ground
Hello! I'm a bit of any amatuer to game development, and am working on my first Unity game. So, currently, I have a terrain, some buildings, grass, what have you, and the first person character...
View ArticleBuilt Games Zoomed in
Hi. I have created a simple Test unity game and when I ran the game in the unity editor it all looked perfect. But after I built the game to try it as a .exe, everything is zoomed in and extra big. I...
View ArticleError when build the game
I got a trouble when I finish my game, it says in console "Error building player: IOException: Failed to Move File /Directory from 'Temp/StagingArea/Data'to'C:/Users/acer/Project/See The...
View ArticleAccess to final assemblies before they put in build
Hey guys! I wonder if there are any way to access from script to the final assemblies (e.g. with all conditional compilation flags processed, like UNITY_EDITOR) after they were compiled for target...
View ArticleJavaScript --> Unity Flash Build
Hi, i am sorry about my title i did not know what to put, here is the question, how do i send a function from JavaScript to Unity Flash player build? Thanks
View Articlesprite power of two and sprite packer
i am on 2d project with unity curve-animation included i have imported new graphics from graphic designer and set sprites to advanced with mipmaps enabled and unity warned me that to use mipmaps i need...
View ArticleProject that builds won't archive. iOS
So, my unity project builds and runs on my test device nicely - however when I try to archive it, I get two CopyPngErrors and 69 linker errors. It's very frustrating, as I presumed a clean build would...
View ArticleReliable debugging on Unity Remote.
I use the Unity Remote app on my Android phone for debugging but the builds come out different or broken when running on the phone itself. Is this to be expected? Or am I running on wrong settings or...
View ArticlePhotonNetwork problem... Unity crashes but build plays okey!!
So, I am working on an online FPS game (I'followed quill18's youtube tutorials and now i work on my own ideas) and i got a really weird problem. As you can see in the code bellow i set everything to be...
View ArticleAnimation Glitches in Build
Hi all, I have a character in my game that carries an umbrella and briefcase. The umbrella and briefcase are both part of the character's rig and he animates and looks great inside the editor (see...
View ArticleGoogle thinks, my app is signed in debug mode.
I try to upload my android apk onto google play for beta testing, but then, this error happens.: Upload failed You uploaded an APK that was signed in debug mode. You need to sign your APK in release...
View ArticleAfter installing the .APK I see the app icon twice
So, I have this pretty peculiar issue. I create an apk with Unity and then install that APK with ADB and it installs just fine. After installation, I go to check the application list on the...
View ArticleWhat does the headless build option do?
When building for Linux, there's a checkbox for "Headless Mode". I know how to start instances with -batchmode and -nographics (that's not the question here), but I'm wondering what Headless Mode...
View ArticleWhen I build my game to test, why does the menu lose all functionality...
I built my game to do a quick test, but it loses all functionality besides exit. I cannot start it. This is my script: var levelToLoad : String; var soundhover : AudioClip; var beep : AudioClip; var...
View ArticleCommand line builds for iOS - pro only?
Is it possible to make iOS/XCode project builds using the Unity command line tools? I feel like a complete muppet asking this because I'm pretty sure this is a pro only feature but by the way this is...
View ArticleDifferences between running in Unity Editor vs. standalone .exe?
I'm guessing this is just some configuration oddity I'm overlooking when I build but here's the strange behavior I'm seeing: I have a game that supports in-game chat via IRC. To connect to IRC the game...
View ArticleCreating image uploader for my application
Hello. I have simple game, there are 4 pictures and a lot of letters. User must find common word that connects all pictures. Question: Is it possible to create separate scene, where users can upload...
View Articlecan someone tell me what is wrong with my build?
I'm not sure what it is saying in these two lines, can someone please help it's apparently game breaking but it shows no errors before i build it or in any of the scripts![alt text][1] [1]:...
View ArticleScripts working in Editor, failing in Build
I'm getting this exception in Build Internal compiler error. See the console log for more information. output was:Stacktrace: at (wrapper managed-to-native) System.Type.MakeGenericType...
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