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Why does open jdk use so much memory when doing an android build and why...

Since I've gone on to use 2018.3, every time I've done a build out to android, Open Jdk starts up and eats a minimum of 2.5G of Ram. But after the build is done it doesn't get closed or release any of...

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Copy pdb files for the release build, too

I would like to distribute PDB files with the release build to have an exception line of code in error logs. Development build copies PDB files (e.g. `Assembly-CSharp.pdb`), but the release build...

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Prefabs not instantiating after build

Hello there, In my game I have two prefabs I want to instantiate at different times, as one spawns the other gets destroyed using it's tag. All of this works well in the editor but after I build the...

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Can i Build a UWP in Windows 7?

I Have Visual Studio 2015 Installed and Metro/UWP Support for Unity, But i use Windows 7 and I personally do not like Windows 10. (I Trying to Build a App for Xbox One)

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Crash with Android Application in Phones

Hello, team. I just like to ask if some of you know how to solve my problem. I have built the APK of my project, containing only two scenes. A menu and a 3D world. The game starts normally in my phone,...

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How to build from script while using build settings from editor?

I want to perform some things everytime I make a build, but I don't want to change the build settings. Basically I want to be able to change a setting in Editor's Build Settings window (say, change...

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Build successful, but does not open

When I build my project, I get the notification that the build is successful but the app does not open. It creates the app file but when I double click it, the build still does not open. This only...

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Instantiating Prefabs on Android Mobile Not Working

***EDIT : I have made a detailed approach to solve this problem to any lost soul on the internet trying to make it work down the page.*** Hello chaps! I am instantiating prefabs in my simple game like...

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Someone would have "Libc.dll" please?

Hello, I search desperately for the DLL named "Libc.dll" I searched on the internet without success. My error is this (Dependency of System.Drawing) Fallback handler could not load library...

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Reading .json file from WebGL build

Hello everyone, I have a problem with reading a .json file from my WebGL build. I found following solutions on the internet: -...

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ZwWaitForMultipleObjects native crash on build

I have a real pickle here and I would really appreciate some help. My project crashes on the build. It happens after some time of playing and when the player changes the missions. If you change the...

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Game not starting up

I made a build of my finished game and went to open it in the file i exported it to. When i double clicked the icon and application, it returned with the first image. I also attached my project...

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How to add other .cs files to build?

I know it may sounds very simple, but how to add other, not attached to game object, .cs files to build? One of my .cs files is using some other .cs files that are not attached to any game object. This...

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[SOLVED] Object don't get destroyed when game is built

Hi :) I am making an RPG, and once I killed an enemy I want it do be destroyed. So it works fine in the editor, but once I build the game and run it, once i exit the game and re open it, monsters that...

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Gradle build failed

what to do??? Android sdk installed and jdk 8![alt text][1] [1]: /storage/temp/133212-безымянныи.png

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Unity Android sdk backward compatibility ? Yes/NO ?

I am developing an android app and was wondering about if the android build targets in unity are backward compatible. If I choose android SDK level 28 (9.0) will it be compatible with 8.0, 8.1 and so on?

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Start a Editor script only after a successfull build

I need to start a function after only a successful build. I have tried using the OnPostprocessBuild function from IPostprocessBuildWithReport, however as this is called during the build process and not...

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Hide build warnings from a certain folder

I am using the GoogleARCore module in my game, which as it seems uses some obsolete methods and thus creates warnings during the build. Now these are obviously warnings that I would like to fix, so I...

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Why don't I get the right resolution after I build the game in my in-built...

When I actually try the game inside Unity everything is fine. When I build the game and try it every resolution is shown twice and they are reversed(ex: 1920 x 1080 is 320 x 200, 1680 x 1050 is 320 x...

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Lightmaps are low resolution in build, but not in editor

This is a bug that has been plaguing my project for a while. Here are some examples: (Editor on the left, build on the right) ![alt text][1] ![alt text][2] [1]: /storage/temp/133291-sunlight.jpg [2]:...

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