Build bug Achievement system not working
Found a build bug. The achievement unlocking system works in the editor but not when I make a build of the game. The example is in the link. The achievements are prefabs that change in the editor but...
View ArticleWhat can I do to resolve these build failure errors?
I get the following errors when I attempt to build my Android app. Any help would be greatly appreciated, thank you.![alt text][1] [1]: /storage/temp/111482-build-failure-errors.png
View ArticleI can't build my project WebGL,i can't build my project as webgl
everytime i build it it gives me this error UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options)...
View ArticlemousePosition not working for Mac build
This rotation and movement script I have on the player works perfectly fine in the editor and Windows builds, but for some reason on the Mac the player will rotate back and forth instead of focus in on...
View ArticleLOD bias set to lowest on build / export
Hi, Iam working on a big scene in unity and currently it looks fine and works as intended when iam in the editor, but when I export / build it as a standalone app, the lod sets itself to the lowest...
View ArticleUnity is broken completely
Earlier I switched my project to Android to test it out because I wanted to introduce Cross-Play for my game, so I wanted to do some initial testing just to test performance. Well needless to say, I...
View ArticleHiding Unity Cache Files in Android Build
After installing a build to an android device, cache files are created on the device (I get a Unity cache, il2cpp cache, and shader cache). Is it possible to hide these files from the file system? I am...
View ArticleWhere can I find Unity's editor files?
I can't find Unity's editor script folders. I need to use some of the Unity's editor's editors features in a build. That can't happen and that's why I want to copy some code from existing Unity's...
View ArticleUnity 2017.3.1f1 Cloud Build Deadlock with Unit Testing and .NET 4.6
Hello! All builds for a project I own using the experimentalnet 4.6 with Unit Testing and 2017.3.1f1 seem to deadlock after certain steps in Unity Cloud build, causing a lot of the builds to be...
View ArticleDrawMeshInstanced does not work in build
It seems like DrawMeshInstanced does not work in standalone player. In Editor it works great and I also ensure that each objects material has its instancing flag set. When I do a build my instances are...
View ArticleHi - Which specific folders of Android and Java do you need to target to when...
Hi - I see that the SDK process can be confusing - Which specific folders of Android and Java do you need to target to when setting the SDK links in the Preferences? Thank you! -k
View ArticleUnity Builds Crashing - "has encountered and error and must close"
Hello there, I have a problem regarding launching builds. Currently i am using unity 2017.2 , before i was able to launch my builds but lately this error occurs. i've added the scene to my builds...
View ArticleHow do I build my game with the data file only in the build folder
I accidentally deleted the exe file for my game and all i am left with is the data folder
View ArticleUnity iOS Build Size 600MB
Hi, When I create a Build for iOS its showing 600MB build size. Build Report Uncompressed usage by category: Textures 17.9 mb 3.0% Meshes 0.0 kb 0.0% Animations 11.3 kb 0.0% Sounds 1.9 mb 0.3% Shaders...
View ArticleAndroid Touch Input not working in Build
I've seen a question like this one multiple times but it never got answered to work for me. So, I've worked with Touch Input in the past but this is my first time working with Touch Input in Unity...
View ArticleWin32Exception for Android signed build on Unity 2017.3.1 Mac
I'm trying to sign my Android apk... build is fine for unsigned (debug) but when signed this error occurs: Not sure what's going on with Win32 as I'm on Mac! Win32Exception:...
View ArticleHow to fix AddComponent(UnityEngine.GameObject, string, string)' is obsolete
string first = "Assets/X-UniTMX/Code/Map.cs (2684,5)"; string second = obj.GetPropertyAsString(Property_AddComponent + c); UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(gameObject, first,...
View ArticleThings randomly missing in build when loading new scene
I have a project where i use additive scene loading to add different scenarios to a room (the room is one scene, the scenarios are in overlayed scenes). When i build just the room scene with one...
View ArticleWhy does my lighting take a second to load in build?
I've been having a problem with the lighting for one of my scenes. When I create a build and test the scene, the complete lighting takes a second to load up. I assumed that it might have been that the...
View ArticleIn the Space Shooter Tutorial how do i build the game for Web on Google Chrome?
I'm currently using Unity 2017.1.1f1 From what i understand the part 16 of the Space Shooter Tutorial is outdated an the PDF that is used to update the tutorial does not mention anything about that....
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