Should I somehow prepare my assets before release my project? It's clear that I can don't worry about deleting unused ones, but what about FBX files and animations? For example I have one FBX containing 20 animation clips, but in my game I use only 5 of them. Should I Ctrl+D it out of FBX, delete this FBX and leave only used animation clips, or Unity will take care about it? And what about this animation clips itself? For example in my model much less bones than used in animation clip (no fingers, eyes, jaw bones etc.), so should I delete unused muscle curves from animation clip or it will be just waste of time? What Unity does with assets and how it packs it when making a build?
Will be thankful for any other advices about assets optimization (not only FBX) which was not covered [here][1].
[1]: http://docs.unity3d.com/Manual/HOWTO-ArtAssetBestPracticeGuide.html
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