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unity os x build divideByZeroException

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Hi. I've been working on a project in unity. It's been running fine in the editor without errors but I've just built the os x standalone application and in the app I get multiple "DivideByZeroExcpetions". Also, none of the texture are drawing. The texture were drawing fine when I was running the game in the unity editor. Any ideas why a game would work fine in the editor but not in a build?

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