Hi, I had make a few small games in Unity that I easily put onto my (Android) phone simply by plugging it in and then using **Build and Run**, however I went over to Eclipse for a while to make and used an Emulator so I could test that faster, however I have now returned to Unity and when I try **Build and Run** it uses the Emulator instead of my actual device (which is plugged-in and fully connected, developer settings enabled etc.), is there a way I can fix this issue by somehow making Unity ignore the Emulator or something? Help is much appreciated!
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