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GUIText appear too small on game screen

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I have a problem where no matter how big I set the size of the GUIText, it remains the same miniature size on my phone. It is anchored to the upper left of the screen. I attached the GUIText to a normal game object. The script Im using is- using UnityEngine; using System.Collections; public class ScoreSystem : MonoBehaviour { static int score = 0; static int highScore = 0; static public void AddPoint(){ score++; if (score > highScore) { highScore = score; } } void Start() { PlayerPrefs.GetInt("highScore", 0); } void OnDestroy(){ PlayerPrefs.SetInt ("highScore", highScore); PlayerPrefs.Save (); score = 0; } void Update () { guiText.text = "S:" + score + "\nHS:" + highScore; } } Thanks, fatmanspineapple

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