Hello!
I'm following Unity's tutorials (finished Essential and now I am following the programmer Pathway) but I'm having a major issue: I can't manage to build any project!
I've googled, asked in forums and asked on groups, apprently the solutions are to reinstall the hub or the version, Disabling Development builds, Changing the IL2CPP Code Generation to Smaller (Faster) builds, changing the Managed Code Stripping level in the player settings to a higher value.
I tried all of them and still I can't build even a blank project with the reccomended version...
May someone please help me out?
Those are the errors:
Internal build system error. Backend exited with code 2.
STDOUT:
Finished compiling graph: 243 nodes, 756 flattened edges (756 ToBuild, 0 ToUse), maximum node priority 152
[ 1/242 0s] WriteText Library/Bee/artifacts/emscripten/gjrl9/wrapper_emar.bat
[ 2/242 0s] WriteText Library/Bee/artifacts/emscripten/v7znj/wrapper_emcc.bat
[ 3/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/3o8n_System0.lump.cpp
[ 4/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/5ay2_System1.lump.cpp
[ 5/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/y8mn_vm6.lump.cpp
[ 6/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/wj5b_System1.lump.cpp
[ 7/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/wj5b_System0.lump.cpp
[ 8/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/y8mn_vm4.lump.cpp
[ 9/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/jkdf_Posix0.lump.cpp
[ 10/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/wj5b_System2.lump.cpp
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <11d97693183d4a6bb35c29ae7882c66b>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <11d97693183d4a6bb35c29ae7882c66b>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <11d97693183d4a6bb35c29ae7882c66b>:0)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
Build completed with a result of 'Failed' in 113 seconds (112880 ms)
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <11d97693183d4a6bb35c29ae7882c66b>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <11d97693183d4a6bb35c29ae7882c66b>:0
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
[Version and Build] Build failed! 00:01:52.8795867
UnityEngine.Debug:LogError (object)
Unity.Play.Publisher.Editor.PublisherBuildProcessor/d__7:MoveNext () (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherBuildProcessor.cs:77)
Unity.EditorCoroutines.Editor.EditorCoroutine/YieldProcessor:MoveNext (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:80)
Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:134)
Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext () (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:115)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions (),Hello!
I'm following Unity's tutorials (finished Essential and now I am following the programmer Pathway) but I'm having a major issue: I can't manage to build any project!
I've googled, asked in forums and asked on groups, apprently the solutions are to reinstall the hub or the version, Disabling Development builds, Changing the IL2CPP Code Generation to Smaller (Faster) builds, changing the Managed Code Stripping level in the player settings to a higher value.
I tried all of them and still I can't build even a blank project with the reccomended version...
May someone help me out?
Those are the errors:
Internal build system error. Backend exited with code 2.
STDOUT:
Finished compiling graph: 243 nodes, 756 flattened edges (756 ToBuild, 0 ToUse), maximum node priority 152
[ 1/242 0s] WriteText Library/Bee/artifacts/emscripten/gjrl9/wrapper_emar.bat
[ 2/242 0s] WriteText Library/Bee/artifacts/emscripten/v7znj/wrapper_emcc.bat
[ 3/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/3o8n_System0.lump.cpp
[ 4/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/5ay2_System1.lump.cpp
[ 5/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/y8mn_vm6.lump.cpp
[ 6/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/wj5b_System1.lump.cpp
[ 7/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/wj5b_System0.lump.cpp
[ 8/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/y8mn_vm4.lump.cpp
[ 9/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/jkdf_Posix0.lump.cpp
[ 10/242 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/wj5b_System2.lump.cpp
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <11d97693183d4a6bb35c29ae7882c66b>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <11d97693183d4a6bb35c29ae7882c66b>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <11d97693183d4a6bb35c29ae7882c66b>:0)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
Build completed with a result of 'Failed' in 113 seconds (112880 ms)
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <11d97693183d4a6bb35c29ae7882c66b>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <11d97693183d4a6bb35c29ae7882c66b>:0
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
[Version and Build] Build failed! 00:01:52.8795867
UnityEngine.Debug:LogError (object)
Unity.Play.Publisher.Editor.PublisherBuildProcessor/d__7:MoveNext () (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherBuildProcessor.cs:77)
Unity.EditorCoroutines.Editor.EditorCoroutine/YieldProcessor:MoveNext (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:80)
Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:134)
Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext () (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:115)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
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