Hello,
I have a 2D game here which i want to release on android and IOS.
im trying to debug why my build size got much higher for no apparent reason.
Through the Asset Bundle Browser i believe to have a rather accurate description of what textures and animations i have included in my scenes. I do not load anything from resources etc., everything is included from the start.
All assets summed up take up about 25Mb. The final build size is 173Mb. I am 100% sure that there was a time when the final build size was not that much larger than my asset size.
Through the Editor Log after the building process i tried to debug where the sizes comes from. The Build Report states that Textures make up 99.4%(772.6mb umcompressed) of my size usage.
After that there is a list of assets sorted by filz size. The first one is a random sprite taking up 10.4mb. However on disc that sprite is 39.3Kb big...
I cant figure out why everything is so much bigger in the build...
↧