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Error: Embed Unity3D in Android Native App. E/Unity: Desired shader compiler platform 5 is not available in shader blob

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Hi, I'm trying to embed a game built with Unity3D in an android native application written with Kotlin.
I've been following some online tutorials.
The problem is that when I hit the button that calls the UnityFragment my screen turns pink and the next error appears in the run console:
> E/Unity: Desired shader compiler platform 5 is not available in shader> blob


Does anyone know what this error means and how can I solve it?




I leave here the entire console log after the UnityFragment is called: ![console part 1][1] ![console part 2][2] [1]: /storage/temp/179676-1.png [2]: /storage/temp/179677-2.png

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