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WebGL 'Build and Run' option not activated

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Hello, I am a beginner in Unity and I made a game. I want to publish it to the Unity Connect, and as far as I know, I need to build the game in WebGL first before posting. So I installed the WebGL Build Support in Unity Hub (I have Version 2019.4.2f1) , but when I went back to my game and to 'File' --> 'Build Settings', in the WebGL Platform bar, the 'Build and Run' button was still not activated. Can someone please help? Thank you.

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