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How to automate Unity Cloud Builds for Mac to add execute permission?

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Hello, I'm working on my first game and have setup Unity Cloud Build to automate my build process.

Everything is working great except for one issue: Unix based operating systems tend to not transfer execute permissions on extracted ZIP files.

I'm having some people I know try out what I have in my game so far. I don't think LInux users would have much trouble adding execute permissions to the executable, but for Mac users, some may not be entirely comfortable using the terminal. Is it possible to use some other archive format, like .tar, rather than .zip? if not, does anyone have any suggestions on a workaround?

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