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Does a path to a script change on build?

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Hi I am currently working on a unity UI application. I have a couple of python scripts in a folder named Python_Scripts, I am calling the python scripts from c#. When I run the application in the unity editor it works, however once I build the application it does not work and I think it does not call the python files. I think I have an idea what the problem is. Maybe once I build the application unity saves the python scripts somewhere else? When I am calling the scripts I am loading them from: ./Assets/Python_Scripts/ML_Client.py If you have any questions pleasse let me know! Thanks in advance

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