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Input.GetAxis("Mouse ScrollWheel") doesn't work well in build

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Hi, I'm using the mouse wheel input to move the player, with "Input.GetAxis("Mouse ScrollWheel")". Everything work fine in the Editor. But when I do a build&run, the game does not detect everytime this input (mouse buttons work fine tho). I have to roll the mouse wheel a lot for it to be detected from time to time. Anyone know how to fix this issue ?

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