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CommandInvokationFailure: Unable to retrieve /proc/meminfo from device. Please make sure the Android SDK is installed and is properly configured in the Editor

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Hello, I have a problem when I build my game on android while I download the jdk sdk via unity (which is recommended). It shows me these latest errors - in picture: ![alt text][1] ![alt text][2] - in text: CommandInvokationFailure: Unable to retrieve /proc/meminfo from device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. /Users/arthur/Desktop/Programmation/logiciel/unity/2019.3.0f3/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb -s "emulator-5554" shell cat /proc/meminfo stderr[ error: closed ] stdout[ ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.AndroidDevice.Exec (System.String[] command, System.String errorMsg) (at :0) UnityEditor.Android.AndroidDevice.get_MemInfo () (at :0) UnityEditor.Android.AndroidDeviceInfo.get_TotalMemory () (at :0) UnityEditor.Android.PostProcessor.Tasks.CheckDevice.LogAnalytics (UnityEditor.Android.PostProcessor.Tasks.CheckDevice+DeviceInfo device) (at :0) UnityEditor.Android.PostProcessor.Tasks.CheckDevice.GetTargetDevices (UnityEditor.Android.ADB adb) (at :0) UnityEditor.Android.PostProcessor.Tasks.CheckDevice.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:123) - Can you help me? thank you in advance [1]: /storage/temp/155028-capture-decran-2020-03-25-a-161658.png [2]: /storage/temp/155030-capture-decran-2020-03-25-a-161712.png

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