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frustrating building problem

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i have made a script that is used to navigate levels, it works perfectly in unity, but when i build the project the script does not work! i can't seem to find the problem. could anybody tell me what is going on? here is the code. using UnityEngine; using System.Collections; public class Portal : MonoBehaviour { public float number; public bool hasEnoughChips; public bool hasEnoughCodes; public bool hasEnoughFloppys; public bool Chip; public bool Code; public bool Flop; public bool end; public GameObject Player; void Start () { Player = GameObject.FindGameObjectWithTag ("pow"); } void Update(){ float distance = Vector3.Distance(Player.transform.position, transform.position); int cur_level = Application.loadedLevel; if (Chip == true) { if (Resources.control.Chip >= number) { hasEnoughChips = true; } } if (Code == true) { if (Resources.control.Code >= number) { hasEnoughCodes = true; } } if (Flop == true) { if (Resources.control.Flop >= number) { hasEnoughFloppys = true; } } if (distance<3){ if (Chip == true){ if(hasEnoughChips == true){ Application.LoadLevel(cur_level + 1); }else{ Application.LoadLevel(0); Resources.control.Save(); } } if (Code == true){ if(hasEnoughCodes == true){ Application.LoadLevel(cur_level + 1); }else{ Application.LoadLevel(0); Resources.control.Save(); } } if (Flop == true){ if(hasEnoughFloppys == true){ Application.LoadLevel(cur_level + 1); }else{ Application.LoadLevel(0); Resources.control.Save(); } } if (end == true){ Application.LoadLevel(0); } } } }

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