I implemented a simple IAP manager in my game, so you can purchased the game currency for $.99, and it works on my unity project, a prefab called "UIFakeStoreCanvas" gets instantiated in the scene view. ![alt text][1]
[1]: /storage/temp/138710-yah.png
But when i build it to android, and press the button to get the"UIFakeStoreCanvas" to instantiate, nothing happens!
Is anything going wrong here?
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