1. Why is my game not changing textures in build version? It works in editor mode, here is the code:
` Renderer renderer = gameObject.GetComponent();
renderer.material.EnableKeyword("_DETAIL_MULX2");
renderer.material.SetTexture("_DetailAlbedoMap", cracked0);`
2. Has anyone experienced a degrade in quality of audio clips when building their game? The sounds sound muffled and distorted a little in the built version.
3. Is there a option to change the graphics quality setting when building webgl? I noticed shadows are not being rendered and the lighting is off.
Thanks!
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