I am trying to build my Unity 3D project on Android Application using command line options.
I've multiple Unity versions installed on my machine. And the one I am currently using/building is 2017.
I have manually verified that files exist on the location it is complaining.
Error:
build 23-Oct-2017 11:30:33 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
build 23-Oct-2017 11:30:33 Compilation failed: 2 error(s), 1 warnings
build 23-Oct-2017 11:30:33 -----CompilerOutput:-stderr----------
build 23-Oct-2017 11:30:33 Assets/Scripts/Model/CameraStreamModel.cs(51,0): warning CS1030: #warning: `Authenticated urls only implemented on Android'
build 23-Oct-2017 11:30:33 error CS0006: Metadata file `C:/WINDOWS/system32/config/systemprofile/AppData/LocalLow/Unity/cache/packages/packages.unity.com/com.unity.analytics@1.0.1/UnityEngine.Analytics.dll' could not be found
build 23-Oct-2017 11:30:33 error CS0006: Metadata file `C:/WINDOWS/system32/config/systemprofile/AppData/LocalLow/Unity/cache/packages/packages.unity.com/com.unity.purchasing@1.0.1/UnityEngine.Purchasing.dll' could not be found
build 23-Oct-2017 11:30:33 -----EndCompilerOutput---------------
build 23-Oct-2017 11:30:33 - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
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