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Fabric (Crashlytics) for unity 2017

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Somebody installed carashlytics on Unity 2017? I can't login... And install the plugins. Getting this error when try to login: [Fabric] An exception has occured; Error writing request: The authentication or decryption has failed. UnityEngine.Debug:LogWarning(Object) Fabric.Internal.Editor.Utils:Warn(String, Object[]) (at Assets/Fabric/Editor/FabricUtils.cs:18) Fabric.Internal.Editor.Controller.PluginController:OnLoginError(Exception, Action`1) (at Assets/Fabric/Editor/GUI/Controller/PluginController.cs:537) Fabric.Internal.Editor.Controller.c__AnonStorey6:<>m__0(Exception) (at Assets/Fabric/Editor/GUI/Controller/PluginController.cs:564) Fabric.Internal.Editor.Detail.c__Iterator0:MoveNext() (at Assets/Fabric/Editor/GUI/Detail/AsyncTaskRunner.cs:106) Fabric.Internal.Editor.Detail.AsyncTaskRunner`1:Update() (at Assets/Fabric/Editor/GUI/Detail/AsyncTaskRunner.cs:143) UnityEditor.EditorApplication:Internal_CallUpdateFunctions() Also debug the code. The error start to appear after this: namespace Fabric.Internal.Editor.Net.OAuth { public sealed class Client { public Token Get (string username, string password) { HttpWebRequest request = PrepareRequest ( URI + TokenEndpoint + DefaultScopeQuery ); using (Stream stream = request.GetRequestStream ()) { string entity = ComposeEntity (username, password, AppId, Secret); byte[] bytes = Encoding.UTF8.GetBytes (entity.ToString ()); stream.Write (bytes, 0, bytes.Length); // <------ here } using (Stream stream = request.GetResponse ().GetResponseStream ()) { return fromStream (stream); } }

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