Hi. I'm having trouble getting shadows to appear in a build. They appear fine in the editor. I'm using Unity 5.6.1f1. I've been messing around with any settings I can find relating to shadows, lighting, camera clip planes, quality, but nothing I do has fixed the problem.
I've made a sample project so you can see the issue (link below). There is one scene with a directional real time light with a plane and few cubes. When run in the editor the cubes clearly cast shadows. However, when run in a build the shadows are no longer present. Any help would be GREATLY appreciated as I've spent way too much time trying to figure this out. Thank you.
https://www.dropbox.com/s/uziy1onikut9nfr/LightTest.zip?dl=0
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