Using unity 5.6, VR enabled and building for Windows 10 standalone - I build the project, play it and it's fine, and exit the app. Then I go to open the exact same .exe file again (no changes, hasn't even been opened in Unity) and it's different.
Specifically it's the audio that changes. I'm using 3DCeption from Two Big Ears to play back a .tbe file. Sometimes the .tbe file plays back fine, other times it's not playing back properly or head tracking properly at all.
Anyone come across this behaviour?
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