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Why is my iOS game 800 MB when it should be 6 MB?

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Hello, I am creating my first iOS Unity game using a template from the Asset Store. According to the Editor Log, the completed project should be 6.1 MB (see attached image). When I go through Xcode to upload the test app onto my phone, it's saying that it is taking up a ridiculous 808 MB of space (see attached image). As a side note; when right-clicking on folder that the build was save into and looking under properties, the entire folder is 1.3 GB. Would the 808 MB be the actual size if I were to upload the final version to Apple's app store? If yes, what could I do to reduce the size of final version? Why is it so gigantic when it is only supposed to be 6.1 MB? Thank you in advance, Martin ![alt text][1] ![alt text][2] [1]: /storage/temp/93079-pongster-release-notes.jpg [2]: /storage/temp/93078-pongster-storage-space.jpg

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