Quantcast
Channel: Questions in topic: "build"
Viewing all articles
Browse latest Browse all 4084

Roll a ball pickups not working after exe is built

$
0
0
I just finished the roll a ball tutorial. All was well until I went through the build process. The game works as anticipated in the editor (play) function, but when i build it; the "pickup object" script doesn't seem to be running or trigger collision is not working properly. The ball rolls right through the pickups and the UI is not updated. **What I have tried:** I have built several times with for windows 32 & 64 bit with the same result. I tried full screen and windowed mode thinking the collision position may not be in sync with the render. I have checked both output_logs and see no obvious issues. I'm using Unity 5.6.0f3 Personal (64bit). Thank you in advance for your assistance -Jordan P.S. The potentially offending script: private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("PickUp")) { other.gameObject.SetActive(false); count++; SetCountText(); } }

Viewing all articles
Browse latest Browse all 4084

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>